Apple Mac Developer Library
The Library
directories are where the system and your code store all of their related data and resources. In macOS, this directory can contain many different subdirectories, most of which are created automatically by the system. In iOS, the app installer creates only a few subdirectories in ~/Library
(such as Caches
and Preferences
) and your app is responsible for creating all others.
Table A-1 lists some of the common subdirectories you might find in a Library
directory in macOS along with the types of files that belong there. You should always use these directories for their intended purposes. For information about the directories your app should be using the most, see The Library Directory Stores App-Specific Files.
- Documentation Archive Search Documentation Archive. Copyright © 2016 Apple Inc. All rights reserved.
- Download apps by CV-Library.
Subdirectory | Directory contents |
---|---|
| Contains all app-specific data and support files. These are the files that your app creates and manages on behalf of the user and can include files that contain user data. By convention, all of these items should be put in a subdirectory whose name matches the bundle identifier of the app. For example, if your app is named MyApp and has the bundle identifier Resources required by the app to run must be placed inside the app bundle itself. |
| Contains programs that assist users in configuration or other tasks. |
| Contains audio plug-ins, loops, and device drivers. |
| Contains app-specific autosave data. |
| Contains cached data that can be regenerated as needed. Apps should never rely on the existence of cache files. Cache files should be placed in a directory whose name matches the bundle identifier of the app. By convention, apps should store cache files in a subdirectory whose name matches the bundle identifier of the app. For example, if your app is named MyApp and has the bundle identifier |
| Contains resources for picking colors according to a certain model, such as the HLS (Hue Angle, Saturation, Lightness) picker or RGB picker. |
| Contains ColorSync profiles and scripts. |
| Contains system bundles and extensions. |
| Contains the home directories for any sandboxed apps. (Available in the user domain only.) |
| Contains plug-ins for extending system-level contextual menus. |
| Contains data files with web browser cookies. |
| Contains data used by Xcode and other developer tools. |
| Contains language dictionaries for the spell checker. |
| Contains documentation files and Apple Help packages intended for the users and administrators of the computer. (Apple Help packages are located in the |
| Contains device drivers and other kernel extensions. |
| Contains aliases to frequently accessed folders, files, or websites. (Available in the user domain only.) |
| Contains font files for both display and printing. |
| Contains frameworks and shared libraries. The |
| Contains plug-ins, libraries, and filters for web-browser content. |
| Contains keyboard definitions. |
| Specifies the agent apps to launch and run for the current user. |
| Specifies the daemons to launch and run as root on the system. |
| Contains log files for the console and specific system services. Users can also view these logs using the Console app. |
| Contains the user’s mailboxes. (Available in the user domain only.) |
| Contains plug-ins for the System Preferences app. Developers should install their custom preference panes in the local domain. |
| Contains the user’s preferences. You should never create files in this directory yourself. To get or set preference values, you should always use the |
| In the system and local domains, this directory contains print drivers, PPD plug-ins, and libraries needed to configure printers. In the user domain, this directory contains the user’s available printer configurations. |
| Contains QuickLook plug-ins. If your app defines a QuickLook plug-in for viewing custom document types, install it in this directory (user or local domains only). |
| Contains QuickTime components and extensions. |
| Contains screen saver definitions. See Screen Saver Framework Reference for a description of the interfaces used to create screen saver plug-ins. |
| Contains scripts and scripting resources that extend the capabilities of AppleScript. |
| Contains system alert sounds. |
| (Deprecated) Contains system and third-party scripts and programs to be run at boot time. (See Daemons and Services Programming Guide for more information about starting up processes at boot time.) |
| Contains web server content. This directory contains the CGI scripts and webpages to be served. (Available in the local domain only.) |
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Develop Bring Your Ideas to Life With the power of Xcode, the ease of Swift, and the revolutionary features of cutting-edge Apple technologies, you have the freedom to. Dec 16, 2019 Developer Guide for Intel® Math Kernel Library for macOS. Intel® Math Kernel Library (Intel® MKL) is a computing math library of highly optimized, extensively threaded routines for applications that require maximum performance. The library provides Fortran and C programming language interfaces.
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You can always download iTunes 12.8 for previous versions of macOS,
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Hardware:
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Software:
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- 400MB of available disk space
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Software:
- Windows 7 or later
- 64-bit editions of Windows require the iTunes 64-bit installer
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- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes is going places.
Visit the iTunes Store on iOS to buy and download your favorite songs, TV shows, movies, and podcasts. You can also download macOS Catalina for an all-new entertainment experience on desktop. Your library will transfer automatically to the new Apple Music app, Apple TV, and Apple Podcasts. And you’ll still have access to your favorite iTunes features, including your previous iTunes Store purchases, rentals, and imports and the ability to easily manage your library.
Music, TV, and podcasts
take center stage.
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Apple Mac Developer Library Dvd
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Mac Developer Tools
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Download earlier versions of iTunes to work with compatible operating systems and hardware.
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